For example, when you die you find yourself on a Ghost Ship while you wait to respawn. Sea of Thieves does indeed contain that trademark Rare flourish, that lovely touch that makes you smile. "If you play Sea of Thieves you will come away with a smile on your face, and you will fire yourself out of cannons and you will eat bananas that don't look like they're meant to be eaten and you will be attacked by sharks." "What you get with a Rare game is funny, British and quaint," Timmins says. If we think of Sea of Thieves as The Goonies meets The Secret of Monkey Island, Skull & Bones is Black Sails meets For Honor. Skull & Bones looks gorgeous in its own way. The water looks fantastic and at one point during my hands-on, when the sun was coming up over the horizon, I dared to think it was beautiful. This is not to say Sea of Thieves does not look impressive. Sea of Thieves employs a heavily-stylised, cartoon aesthetic that doesn't take itself seriously. Skull & Bones is going for a realistic look that edges towards pirate ship simulation. Tonally, the two games couldn't be more different. It's more about getting together with friends to have a big of a laugh. But combat is just one part of Sea of Thieves. And when you're up close you can fire a pistol in what feels like rudimentary first-person combat. You can even fire yourself out of a cannon onto an enemy ship. Yes, there is combat in Rare's game, but it's not particularly complex or sophisticated. Skull & Bones, then, seems to revolve around combat, whereas Sea of Thieves is more about co-op exploration, riddle-solving and, well, messing about. Whatever the case, the idea is you grow your influence over time, and as you do, you attract a greater challenge for you and your gang. In Skull & Bones there are five versus five competitive matches available to play, but you can play combat solo, Ubisoft has said. You can do this alone, but you'll need to work with other player-controlled pirate ships to fight large merchant ships, among other powerful enemies. You have to harness the wind system to position yourself just right before blowing enemies to bits. Out in the Indian Ocean, the combat comes into play. You pick your pirate ship class based on your preferred playstyle and evolve it with an RPG system. In Skull & Bones, you build a fleet of ships you can customise and set out to take down rival pirate captains. Skull & Bones emerged from the naval combat in Assassin's Creed 4: Black Flag, and while it's set in a shared open ocean, it's heavily combat-focused. In Skull & Bones, while you assume the role of a pirate, you mostly play as the boat you sail. Your pirate can leap into the water, explore mysterious shipwrecks, hunt for treasure on islands and fight skeletons with a sword. His point here is clear: in Sea of Thieves you actually play as a pirate who is free from the shackles of a pirate ship. "For us it's you are the pirate and you work together with a crew," Timmins tells me at a Microsoft showcase event at E3. But what sets them apart? What makes Sea of Thieves different than Skull & Bones? Rare's Ted Timmins, a designer on Sea of Thieves, points out some pretty stark differences that make the two games fundamentally different. The news didn't exactly come as a surprise to the developers at Rare, makers of fellow 2018 pirate game Sea of Thieves, but they'll have watched the detailed gameplay trailers with interest nonetheless.Īll of a sudden, there are two big pirate games coming out next year. During Ubisoft's E3 2017 media briefing, the company unveiled a new pirate game due out in autumn 2018: Skull & Bones.
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